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Art Kohar
Art Kohar
Character Artist @ EA Mobile
Charlottetown, Canada

Summary

Art Kohar
3D Character Artist

Passionate and driven 3D Artist with over 10 years of industry experience. An exceptional Generalist with a strong understanding of game aesthetics and UI design for AAA and mobile games. Highly capable of adapting different art styles and always willing to learn from others, pushing my skills to the next level.

Professional Experience:

Electronic Arts Inc.
Generalist
07/2019 - Present
Charlottetown, Prince Edward Island

- Led the Art & UI team and shipped “Thousand Island Solitaire HD”.
- Illustrated different promotional materials and created style guides for the internal Art team.
- Created art assets for multiple games, including “Spades HD” and “Jigsaw Treasure Hunter HD”.

Character Artist/3D Art Reviewer
08/2015 - 06/2019
Charlottetown, Prince Edward Island

- Worked closely with the Art Director in defining the style for an unreleased AAA mobile title based on the “Star Wars” license.
- Reviewed assets from our external partners and provided feedback on Shotgun on a daily basis.
- Worked closely with Concept Artist in the creation of “Starhawk” which has been added to “Star Wars” canon and modeled the high-resolution model which was adapted in “Star Wars: Squadrons”.

Flash Animator
03/2013 - 07/2015
Charlottetown, Prince Edward Island

- Animated various characters for “The Simpsons: Tapped Out” using Adobe Flash.
- Reviewed assets from in-house and external partners for multiple live updates.

Other Ocean Interactive
Senior Artist
12/2008 – 03/2013
Charlottetown, Prince Edward Island

- Worked for several released projects, such as “Mortal Kombat Arcade Kollection HD”, “Super Monkey Ball 2 ”, “Gunstringer: Dead Man Running”, “Monsterology”, just to name a few.
- Mentored and provided feedback to a team of 10 Junior Artists.

Electronic Arts Inc.: Black Box
Character Artist
04/2007 – 09/2007
Vancouver, British Columbia

- Created crowd models and props for the console version of “Need for Speed: Pro Street”.
- Modeled and textured one of the guest actors based on his likeness.

Education:

Diploma in Game Art & Design
Think Tank Training Center
2007 - 2008

Diploma in Game Art & Design
Vancouver Institute of Media Arts
2005 - 2006

Skills

Digital Painting3D ModelingCharacter ModelingDigital SculptingTexturingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Experience

  • Character Artist at Electronic Arts Mobile - Red Crow Studio
    Charlottetown, Canada
    April 2013 - Present

    Currently I am working as 3D Lead Artist on recently-announced mobile game based on Star Wars universe, Rise to Power.

    These are some of my the responsibilities:

    - I work closely with Art Director in defining the style for the game and creating pipeline for our external partners.

    - I am responsible in creating benchmark assets for the game, from props to some iconic ships in Star Wars, that our external partners can use for visual target.

    - I am in constant communication with our external partners and responsible in reviewing and giving clear feedback for the external partners to follow.

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    Past Project:

    - NBA Live Mobile Basketball

    - The Simpsons Tapped Out